Answer by Saint34x
so could i do something like ` coinsProductID IAPXT.TransactionCompleted += delegate(object sender, TransactionEventArgs e) { Log("TransactionCompleted: " + e.productID + ", " + e.quantity); if (...
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Solved! i deleted my Player Settings file from my project and pasted in a blank one from a new game project. the only thing i can figure is that file got corrupted.
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